Name: Fire Priest Zwischen
Class: Alchemist 3 / Cleric 3 / Mystic Thierge 6
Alignment: Nature: Enigma, Demeanor: Pedagogue
Player: Deklar (NPC)
Quote: “Let’s see what we got here.”
ST: 10 +__
DX: 10 +__
CO: 12 + 1
IN: 17 + 3
WI: 16 + 3
CH: 10 +__
HP: _/ _ AC: __
BAB: 10 vs. poison)/+ 6 / + 10
Hailing from mountainous underground Bunker-Cities, the Dvergar keep a high level of available tech because their bodies are anathema to Manaflux. Famous for their Alchemists, Firearms, and Bound objects, dwarves answer arcane might with superior firepower.
2 Con, +2 Wis, -2 Cha.
Slow and Steady: base speed of 20’, never modified by armor or encumberance.
Deep Warrior: +2 Dodge Bonus against, and +2 CMB against Abberations.
Craftsman: +2 to all Craft/Profession Skills when creating objects from metal/stone.
Enmity: +1 to attack vs. Alfar Subtype. (Includes Dokkalfar).
Magnetoglobin: SR = 5Character Level; this cannot be lowered voluntarily. Blood sticks to iron! (SR = 17)
Stability: +4 to CMD when resisting Trip/Bull Rush while Standing on the Ground.
Stonecunning: +2 to perception to detect unusual/dangerous stonework; passive search checks!
Weapon Familiarity: Battle Axes, Heavy Picks, Warhammers, All Firearms and Dvergar (Dwarven)
Feats (6): Dvergar’s magic focus, Spell Penetration, Greater Spell Penetration, Rapid Reload (Caster), Craft Wonderous Items,
Class Feats: WGP (Simple, Bomb, Firearms, Trident, ), AGP (Light, Medium, Shield), Throw Anything, Brew Potion.
Skills ( 4/2/ + 3 + 0 = 7/5 ):
Skill (Rank + Attribute + Misc) = 1, 2nd: 5+1, 3rd: 4+1, 4th: 2+1 1+1
0th: Detect Magic, Detect Poison, Read Magic, Mend
1st: (D) Burning hands, Bless, Comprehand language, Detect Nature/Demeanor, Endure Elements, Santuary
2nd: (D) Detect Thought, Make Whole, Delay Poison, Augury, Lesser Restoration, Undetectable Nature/Demeanor
3rd: (D) Fireball, Invisability, Restoration, Obscure Object, Remove Curse
4th: (D) Divination, Sending, Discern Lie
Spell List (Alchemist): 1st: 6 ,2nd: 5, 3rd: 4
1st: True Strike, Disguise Self, Keen Sense, Identify, 2 unallocated
2nd: Alchemical Allocation, Protection from Arrows, Bull’s Strength, 2 unallocated
3rd: Draconic Resavour, Amplify Elixer, 2 Unallocated
Equipment (Encumberance: L-/ M-/ H-__):
Cash: X Dragons, X Amber, X Iron.
Bomb launcher ( Att: 3, Dmg: 1d4+1, Crit: 19-20/X2, lb: 2, Holy Symbol)
Alchemical Scale Mail + 2 ( AC: 3, Range: 30’)
-: Cure Moderate Wounds X 2 (Heal: 2d8+3)
-: Fire Breathing (Duration: 1 hour or 3 ‘breaths’, Dmg: 4d6, DC: 13 reflex/half, Range: 25’, Action: Standard?)
-: Hiding (Duration: 1 hour, +10 Stealth)
-: Tumbling (Duration: 1 hour, +10 Acrobatics)
-: Elixer of Vision X 2(Duration: 1 hour, +10 Perception)
MC Portable Alchemist Lab
Flasks X 10, Empty
Flasks of Holy Water X 2
20 Dragons worth of Grounded Dragon’s Dust
Silk Rope, 50 ft.
Torch X 2
Light anywhere Matches X 10
Flint n’ Steel
Gun Cleaning Kit
Iron Rations, 14 days worth
Other? (Cost: X Dragons, Wt: Xlbs)
CURRENT ENCUMBERANCE: Xlbs/_____ (X Move Penalty)
1st: Detect Secret Doors, Detect Undead, Disguise Self, Identify, Shield, Keen Senses, True Strike
2nd: Restoration, Protection from Arrows, Undetectable Alignment, Alchemical allocation, Bull Strength, Cat’s Grace, Cure Moderate Wounds
3rd: Draconic Resivour, Fly, Haste, Heroism, Remove Curse, Remove Disease, Arcane Sight, Tognues, Amplify Elixer