Kenroar Malcraft

A Darkmoon Alfar Druid who rides his Fiendish Lion animal companion into battle

Description:

Name: Kenroar Malcraft
Level: 10
Race: Alfar
Class: Druid (10)
Alignment: True Neutral
Player: Elissa
Quote:

ST: 14 + 2
DX: 14 + 2
CO: 10 + 0
IN: 10 + 0
WI: 18 + 4
CH: 10 + 0

HP: 64/64 AC: 25
BAB: + 7 / + 2 (Melee: + 9 / + 4 Ranged: + 9 / + 4).
F/R/W: + 7 / + 5 / + 13

Race: Alfar
-Attribute Modifiers (+ 2 Dexterity, + 2 Intelligence, – 2 Constitution)
-Vision (Low Light)
-Special: Immune to Sleep, + 2 VS. Enchantments, + 2 SR, + 2 Spellcraft to identify, + 2 Perception
-Languages: Common, Alfar, Draconian, Ignan (Fire Elemental)
-Fey Magic
Speed 30 feet

Class and Feat Proficiencies: simple, club, dagger, dart, longbow, longsword, rapier, quarterstaff, scimitar, scythe, sickle, shortbow, shortspear,sling, and spear.
Feats (1): Lunge, Dodge, Mobility, Spring Attack, Mounted Combat

Skills (4 class + 0 int + 1 rank):
Skill (rank + ability + class)

+ 12 Handle Animal + 0 + 5 + 7
+ 12 Knowledge Nature + 0 + 7 + 5
+ 19 Perception + 4 + 10 + 5
+ 17 Ride + 2 + 10 + 5
+ 10 Spellcraft + 0 + 7 + 3
+ 14 Survival + 4 + 5 + 5

Class Abilities:
- Weapon Prof (club, dagger, dart, long bow, long sword, quarterstaff, rapier, scimitar, scythe, sickle, short bow, short spear, sling, and spear)
- Armor Prof (padded , leather, hide, ironwood wooden armor, and wooden shields)
- Nature Bond (animal companion)
- Nature Sense (2 to Knowledge Nature and Survival)
- Orisons
- Wild Empathy (improve attitude with animals)
- Woodland Stride (can move through natural thorns, briars, etc. at normal speed without taking damage)
- Trackless Step (leaves no trail and cannot be tracked, can choose to leave trail)
- Resist Nature’s Lure (
4 saving throws versus spells, ones that target plans, and fey supernatural abilities)
- Venom Immunity
- Wild Shape (4/day) [Diminutive to Huge Animal, Small to Large Plant Creature, Small to Large Elemental]

Spell List:
4 x 0th: Stabilize, Detect Magic, Light, Spark
4 x 1st: Cure Light Wounds, Magic Fang, Faerie Fire
4 x 2nd: Bull’s Strength, Barkskin, Lesser Restoration, Reduce Animal
3 x 3rd: Remove Disease, Neutralize Poison
3 x 4th: Bloody Claws, Strong Jaw, Reincarnate
2 x 5th: Animal Growth

Weapons
Keen Scimitar +2
Long Bow Composite +2 (add extra 2 to damage from Str) with Arrows (x 40)
Dagger

Equipment (Encumberance: L- 58lbs / M- 59-116lbs / H- 117-175lbs):

Cash: 0 Jet 172 Dragons, 7 Amber, 9 Iron.

Rhino Hide (Hide Armor + 2)
Heavy Wooden Shield + 2
Ring of Protection +2
Military Exotic Saddle
Bottle of Air
Bag of Holding (250 lbs)
Cure Light Wounds Potions x 10
Explorer’s Outfit
Traveler’s Outfit
Backpack
Bedroll
Blanket, winter
Chalk
Fish hook
Grappling Hook
Rations (4 days)
Rope, silk
Soap
Waterskin

Experience 71,000 / 105,000

Bio:

Kenroar Malcraft

From the Ashes of The Great Convergence SashaWarlord