From the Ashes of The Great Convergence
Meeko "ko" Mentzu
A wandering Bard from the Raven tribe, he journeys the lands looking for the greatest tales of old, and to see history be made in the making!
Name: Meeko “Ko” Mentzu
Race: Beastman (Raven)
Quote: “This is a start of a tale…”
Race: Beastmen (Raven)
+2 to one Attribute
Low Light Vision: See Twice as far as humans in dim light.
Intimidating: +2 to Intimidate Checks
Beast Blood: Counts as an Animal for the purpose of Magickal Effects.
Toothy: Has a bite attack that does 1d4 Piercing Damage.
Weapons Familiarity: “Beastman” Weapons; and Natural Weapons.
Heart of the Wilderness: Add 1/2 Character Level to Survival Checks; +5 to Con checks to Stabilize when Dying; add 1/2 Character Level to Con Score when determining negative HP total to kill you.
Manatouched: Summon Instrument
Feats (3): Great Fortitude (+2 to fortitude Saves), Lingering Performance (Performance stays active for 2 rounds after the performance has ceased), Arcane Strike (Action: swift; Causes weapon to become magical and is treated as a +2 weapon)
Class Feats: WGP (Simple, Longsword, Rapier, Sap, Short Sword, Shortbow, Whip), AGP (Light, Shield).
Skills (_6 + 2 + 1 = 9):
Knowledge (Nobility) 6 + 2 + 6 = + 14
Knowledge (Nobility) 5 + 2 + 6 = + 14
Linguistics: 6 + 2 + 3 = + 11
Performance (Oratory) 6 + 3 + 3 = + 12
Performance (Dance) 6 + 3 + 3 = + 12
Performance (String) 6 + 3 + 3 = + 12
Profession (Scribe) 6 + 0 = 3 = + 9
Spellcraft: 6 + 2 + 3 = +11
Use Magic Devices: 6 + 2 + 3 = + 11
Bardic Performance (Rounds: 17, Action: Standard, DC: 16)
-: Inspire Courage + 2
-: Inspire Confidence + 2
Well-Versed: (+4 vs. other Bardic Performances and Sonic attacks)
Bardic Knowledge( 1/2 of bards level is added to all Knowledge skills)
Versitale Performace ( Can use Performance (String) for Diplomacy and Bluff checks)
Lore Maaster ( May take 10s on known Knowledges, and may have a critical success Automatically 1/day)
Spells Known: 6/4/4
0th: Lullaby, Detect Magic, Read Magic, Message, Know Direction, Spark
1st5: Cure Light Wounds, Share Language, Innocence, Solid Note, Borrow Skill
2nd4: Honeyed Togune, Gallient Inspration, Enthrall, Shatter
Equipment (Encumbrance: L-_43/ M-86/ H-130):
Whip ( 1D3, X2, Reach: 15’, 2 lb., Type: S, Disarm, Non-lethal, trip
Dagger (1D4, 19-20/X2, range: 10’, Type: P or S, 1 lb)
Shortbow (1D6, 19-20/X2, range: 80’, Type: P, 3lb., ammo: 20)
Leather Armor (AC: +2, MDB: +6, ACP: +0, 15 lb.)
Buckler X 2 (AC: +1, ACP: +0, 5 lb.)
Chalk X 5
Belt Pouch X 2
Silk Rope (50 feet)
Sack X 2
Spell Component Pouch
Pint of Oil X 2
Flint n’ Steel
Fishing hooks X 2
Bronze Clasp of the fire temple
Pot of ink X 2
Torch X 2
To Be Added…