Rune's Gazepede

The Mighty Mini Gazepede

Description:

Rune’s Pet Adolecent Gazepede
Rune, “Why hello there my little frie…” – The Gazepede licks his master’s petrified form fondly… The beast appears to be a spiny lizard with six legs, and a whip-like tail about twice it’s body-length; it wears a cute set of smoked goggles atop it’s colorful brow. Subject-1 leads the beast away from their master, and prepares to extract a blood sample to restore him with.

Name: Subject 0
Race: Gazepede (Magical Beast)
Class: Animal Companion 12
Alignment: Neutral
Player: NPC
Quote: “Rawr!!!”

Init 0; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 26, touch 12, flat-footed 23 (
2 Dex, +14 natural)
hp 102 (10d10 + 12)
Fort +8, Ref +7, Will +4

Offense
Speed 35 ft.
Melee bite +13/ +8 (1d8 + 5)
Special Attacks: gaze

Statistics
Str 20, Dex 14, Con 13, Int 2, Wis 13, Cha 11
Base Atk +7; CMB +12; CMD 24 (32 vs. trip)
Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus
(Perception), Fleet, Improved Fleet, Greater Fleet, Run.
Skills Perception +15, Stealth +18; Racial Modifiers +4 Stealth

Special Abilities

Gaze (Ex) Range: 30 feet, causes flesh to calcify and harden—multiple hits can cause a living creature to fossilize into stone. it must succeed on a DC 14 Fortitude save or take
2d4 points of Dexterity damage as its flesh and bones stiffen and
harden. (This slow petrification does not alter a creature’s
natural armor.) A creature that is reduced to 0 Dexterity by
a young Gazepede immediately turns completely to stone,
as if petrified by a flesh to stone spell. Every day, a creature
petrified by a young gazepede in this manner can attempt a new
DC 14 Fortitude save to recover from the petrification, at
which point the victim returns to flesh with 1 Dexterity (and
thereafter can be restored to full Dexterity by natural healing
or magic as normal)—but after a petrified creature fails
three of these Fortitude saves in a row, the petrified state
becomes permanent. A creature restored to flesh via
magic has its Dexterity damage caused by a young Gazepede removed, but not any existing Dexterity
damage from other sources. The save DC is Constitution-based.

Tricks (6): Combat Trained AND Stay, Heel, Down, Fetch, Don Visor, Doff Visor.
For Tricks: See Page 97 of the PHB.

Don Visor: Gazepede will slide special smoked lenses over his eyes to prevent gaze attack. He is, however, blind with the glasses on, and must navigate by scent and sound.
Doff Visor: Gazepede will slide special smoked glasses up to allow indescriminate Gaze Attacks… Handle Animal DC: 10.

Link (Ex): A druid can handle her animal companion
as a free action, or push it as a move action, even if she
doesn’t have any ranks in the Handle Animal skill. The
druid gains a +4 circumstance bonus on all wild empathy
checks and Handle Animal checks made regarding an
animal companion.
Share Spells (Ex): The druid may cast a spell with a target
of “You” on her animal companion (as a spell with a range
of touch) instead of on herself. A druid may cast spells on
her animal companion even if the spells normally do not
affect creatures of the companion’s type (animal). Spells
cast in this way must come from a class that grants an
animal companion. This ability does not allow the animal
to share abilities that are not spells, even if they function
like spells.
Evasion (Ex): If an animal companion is subjected to an
attack that normally allows a Ref lex save for half damage,
it takes no damage if it makes a successful saving throw.
Ability Score Increase (Ex): The animal companion adds +1
to one of its ability scores.
Devotion (Ex): An animal companion gains a +4 morale
bonus on Will saves against enchantment spells and effects.
Multiattack: An animal companion gains Multiattack as
a bonus feat if it has three or more natural attacks and does
not already have that feat. If it does not have the requisite
three or more natural attacks, the animal companion
instead gains a second attack with one of its natural
weapons, albeit at a –5 penalty.

Tricks (6): Stay, Heel, Down, Fetch, Don Visor, Doff Visor.
For Tricks: See Page 97 of the PHB.

Don Visor: Gazepede will slide special smoked lenses over his eyes to prevent gaze attack. He is, however, blind with the glasses on, and must navigate by scent and sound.

Doff Visor: Gazepede will slide special smoked glasses up to allow indescriminate Gaze Attacks… Handle Animal DC: 10.

Rock and Roads: Rune “Madwolf” Roads and Kit “Subject-1” Roads now has a +4 to saves vs. Petrification due to constant exposure to his pet’s gaze, and Kakuro’s beak…

Bio:

The Gazepede was lovingly raised from an egg recovered from a nest of the adult beasts that had plagued the Hauflin Tribe of Swan Valley. There are only two known gazepedes: The one reared by Rune “Madwolf” Roads of Shrike’s Perch; and another raised by Chieftain Alloysius Sorjourn of the Hauflin Tribe. (To their great joy Rune has a male and Alloy has a female!!!) Currently they are being kept safe, and attempts are being made to domesticate the beasts; which means that Rune spends at least some time every month as a statue…

While it’s petrifying gaze is not as powerful yet as the adults fought by the Hauflin and the Second Great Expeditionary Team, it is thought that it’s mighty strength will mature along with the beast. The similarities in effect mean that the gaze can be used in tandem with Kakuro’s bite to quickly subdue an enamy! Better yet, the two Magical Beasts seem to be immune to each other’s attacks. Constant exposure to the effects of these two creatures have made Rune and Alloy both resistant to petrification effects!

Rune's Gazepede

From the Ashes of The Great Convergence GedofParagon