From the Ashes of The Great Convergence
Salt Salamander CR 6
CN Medium outsider (extraplanar, Earth)
Init 1 Dex, 32)
Fort 6 (1d8+4/×3 plus 1d6 Dehydrate), tail slap 1
plus 1d6 Dessication and grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tail)
Special Attacks constrict (2d6+4 plus 1d6 Dessication), Dessication Aura.
Str 16, Dex 13, Con 18, Int 14, Wis 15, Cha 13
Base Atk 15 grapple); CMD 22 (can’t
Feats Cleave, Iron Will, Power Attack, Skill Focus
Skills Acrobatics +12, Bluff +12, Craft (Stonemasonry) +17,
Intimidate +12, Knowledge (planes) +13, Perception +16,
Sense Motive +13, Stealth +12; Racial Modifiers +4 Craft
(Craft: Stonmasonry, Knowlege: Engineering, Knowlege: Geology)
Languages Common, Terran
Environment any (Plane of Earth)
Organization solitary, pair, or cluster (3–5)
Treasure standard (spear, other nonliquid treasure)
Dessication Aura (Ex) A salamander absorbes so much moisture that its mere
touch deals an additional 1d6 points of Dehydration damage. A
salamander’s metallic weapons also conduct this Effect.
Salt Salamanders act as protectors of purity on the elemental Plane of Earth. They seek out sources of moisture and collect it in their bodies, returning to the palace of the Earth Dragon King to deposit it in the Great Crystal Pools that decorate his Domain. Though they are a capricous and undiciplined lot thier talents mean that they often made to work by the shaitan as artisans and shapers for both mortal and Elemental alike.
Treasure: Mastercrafted Red Crystal Spear – Can be cut into coins = to 2000 Amber Pieces! (The Cut Crystal needs an arcane Spellcaster with Arcane Mark and the right tools to cut them down…) The Spears are created from their own bodies from a mixture of Salt and Iron to create a variation of Dragon’s Blood!