Author Penrose

Denied his family birthright this Hauflin Cavalier seeks to make a name for himself any way he can...

Description:

Cavalier Barbarian Build

Name: Author
Race: Haufin
Class: Cavalier 12 Barbarian 4
Alignment: Chaotic Nuetral
Player: Karl
Quote: _____

ST: 20 +5
DX: 14 +2
CO: 11 +0
IN: 8 -1
WI: 10 +0
CH: 14 +2

HP: _129 /129 _ AC: 23/22 __touch 12 flat-foot 21
BAB: 16/11/6/1 (_Melee: 22 / _Ranged: 19).
F/R/W: +12 /7 /5

Race: Haufin
-Attribute Modifiers.
-Vision (Normal/Low Light/Dark)
-Special: _____.
-Languages: _____.
-Manatouched/Fey Magic/SR: _____

Feats (1):

Mounted Combat (Combat): You are adept at guiding your mount through combat. Benefits: Once per round when your mount is hit in combat, you may attempt a ride check (as an immediate action) to negate the hit. The hit is negated if your ride check result is greater than the opponent’s attack roll.

Precise Strike (Combat, Teamwork): Your are skilled at striking where it counts, as long as an ally distracts your foe. Benefits: Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

Ride By Attack (Combat): When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Dazzling Display (Combat): While wielding the weapon in which you have weapon focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see you display.

Spirited Charge (Combat): When making a mounted charge do extra x1 damage with melee weapons.

Dodge (Combat): Plus one to AC against one apponent per round

Mobility (Combat): Plus 4 to AC against attacks of opp created from movement.

Power Attack (combat)

Improved Initiative

Blind Fight

Class Feats: WGP (___), AGP (_____).

Skills (4 class+ -1 int+ 0 favClass= 3): = 60
Skill (Rank + Attribute + Misc) = +__.

Handle Animal: 16 + 2 + 5 = 23(4 when handling mounts)
Profession (baking): 1 + 0 + 3 = 4
Ride: 16 + 2 + 5 = 23
Intimidate: 12 + 2 + 3 = 17
Survival: 1 + 3 = 4
Perform: 1 + 2 + 3 = 6
Diplomacy: 6 + 2 + 3 = 11
Knowledge (religion): 1 +3
(-1) = 3 (8)

Class Abilities:
-Challenge (ex) x 3: Once per day, a cavalier can challenge a foe as a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a -2 penalty to is AC, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

-Mount (ex): A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A medium cavalier can select a camel or a horse. A small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
A cavalier does not take an armor check penalty on ride checks while riding his mount. The mount is always considered combat trained and begins play with light armor proficiency as a bonus feat. a cavalier’s mount does not gain the share spells special ability.
A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

-Order (ex) order of the Cockatrice: Edicts: the cavalier must keep is own interest and aims above all others. He must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The cavalier must take every opportunity to increase his own stature, prestige, and power.
Challenge: Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

-Tactician (ex)(precise strike): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels of the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

-Fast movement (ex): A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.

-Rage (ex): 3 rounds + 2 per barbarian level. +4 morale to str and con. +2 moral bonus to will saves. – 2 penalty to AC. Fatigued for 2 x number of rounds spent in rage after rage ends.

-Braggart (ex): At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.

-Cavalier’s Charge: +4 to attack on mounted charge and no penalty to AC

-Expert Trainer: At: 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives 1/2 his cavalier level whenever he uses handle animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one.

-Rage Power (Furious Mount): Can share rage with mount.

-Uncanny Dodge,ex: At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action…

-Trap Sense +1,ex: At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

-Rage Power (Reckless Abandon, ex): While raging, the barbarian can take a -1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by -1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

-Banner (Ex): While banner is visable allies within 60 ft get +2 vs. fear and +1 as attack rolls as part of charge.

-Mighty Charge
-Demanding Challenge

-Order Ability (Ex):

Spell List:
0th: Message (race at will)
1st: _____

Equipment (Encumberance: L-0-57/ M-58-115/ H-116-172):
Cash: 26 Dragons, 8 Amber, 9 Iron.

Weapon
Sling Lance 2, keen, cold burst(lance)(3x crit, 1d6 Damage, Type: P, Range:10’ , Cost: 20 Dragon Wt: 3lbs.) (x2 damage on mounted charge)
Sling Lance +2 (Sling)(2x crit, 1d4 damage, type: B, range: 50;,…)
Heavy Pick (x4 crit, 1d4 damage, type P, cost 8 dragon, 3 lbs)
Heavy Pick (dwarf) +1 1D6
1 damage 6 lbs

Armor
Full Plate (rhino hide 1 enchantment): (10ac,
Studded Leather (+3ac, -1acp, +5maxdex, 15%asf, 10lbs., cost: 25 Dragons)
Light Wooden shield (no longer with Author)( +1ac, -1acp, 15%asf, 2.5lbs., cost: 3 Dragons)-not general used except as a down hill sled.

Other? (Cost: X Dragons, Wt: Xlbs)
have on paper character sheet will fill in later

CURRENT ENCUMBERANCE: 35.32 lbs/_L____ (X Move Penalty)

Sunny

Race: Badger (Half Dragon Template:
Class: 10 HD
Alignment:
Player: Karl
Quote: _____

ST: 27 +8 (31 + 10)
DX: 17 +3
CO: 24 +7 (27 + 9)
IN: 05 -3
WI: 12 +1
CH: 12 +1

HP: _132 /132 _ AC: 35 __touch 13 flat-foot 32
BAB: +7 (_Melee: 15 ).
F/R/W: +14 /10 / 4

Race: Badger
-Attribute Modifiers.
-Vision (DARK Light)
-Special: _____.
-Languages: _____.
-Manatouched/Fey Magic/SR: _____

Feats (1):

Command Rage Author can start or end Sunny rage as a free action.

Improved Overrun (Combat): Can Charge through one target if badger successfully hits on attack or target moves out of the way.

Power Attack:

Class Feats: WGP (___), AGP (_____).

Skills (4): = 4
Skill (Rank + Attribute + Misc) = +__.

Perception(10): 10 + 1 + 13 = 24
Swim: 2 + 3 + 8 = 13
Survival: 4 + 1 + 0 = 5
Stealth: 1 + 3 + 3 = 7
climb(10): 2 + 8 + 10 = 20
Fly: 8 + 3 + 3 = 14
Perform: 3 + 1 = 4

Class Abilities:

-Link:

-Combat Training (trick)
-

Spell List:
0th: Message (race at will)
1st: _____

Equipment (Encumberance: L-0-57/ M-58-114/ H-115-172):
Cash: -

Weapon
1 Bite 1D6 +7
2 Claw 1D4 +3

Armor
Natural Armor +8

Other? (Cost: X Dragons, Wt: Xlbs)
have on paper character sheet will fill in later

CURRENT ENCUMBERANCE: 35.32 lbs/_L____ (X Move Penalty)

Bio:

Author Penrose

From the Ashes of The Great Convergence kjm256