Blue 2 MS III

Blues! (Fiendish Goblinoid Warriors) – Monster Summoning III.
Appearnce: This odd, Blue-skinned Hobgoblins are armed to the teeth, and ready to rumble. He cackles with mamiacal glee as he unlimbers his Spear and prepares to attack. Though bestial in appearance, and Viscious in battle; there is a strange aura of good humor; like all of it’s ferocity is a part of a joke that you just aren’t in on.
Can summon: 5/day.
Fiendish ‘Oracle of the Waves’ 2
LE Outsider (Goblinoid, Water), Bipedal.
ST: 12 +1
DX: 15 +2
CO: 16 +3
IN: 10 +0
WI: 12 +1
CH: 11 +0

Move: 30’, 30’ Swim.
HP: 23/23 AC: 12 (Dex+2, Shield 1)
BAB: +1(M 0/R-1). Spear d8
1/19-20×2, Sling 4d/x2.
F/R/W: 3/1/6
Feats (1): Toughness, Weapons Focus: Spear.
Skills: Perception +3, Stealth +5.
Equipment: Spear, Sling, Divine Focus.
Fiendish: Resist Cold, and Fire 5; Smite Good 1/day (
1 dmg), SR 12*.
Water Subtype: Can survive on the Elemental Plane of Water, Can Breath Water/Air.
Orisons: Stabilize, Detect Magic, Read Magic, Create Water.
Spells, 1st (4/day): Cure Light Wounds, Magic Weapon, Sanctuary. (Bonus: Touch of the Sea)
Mystery: Fluid Nature (4 on CMD, -4 on Critical Hits Against You).
Curse: Combat Inept/Magically Blessed*: Loses all, and can never gain any weapon or armor proficiency; but gains SR
5 to base SR!

Blue 2 MS III

From the Ashes of The Great Convergence GedofParagon