Blue 6 MS V

Blues! (Fiendish Goblinoid Warriors) – Monster Summoning V.
Appearnce: This odd, Blue-skinned Hobgoblins are armed to the teeth, and ready to rumble. He cackles with mamiacal glee as he unlimbers his Spear and prepares to attack. Though bestial in appearance, and Viscious in battle; there is a strange aura of good humor; like all of it’s ferocity is a part of a joke that you just aren’t in on.
Can summon: 5/day.
Fiendish ‘Oracle of the Waves’ 6
LE Outsider (Goblinoid, Water), Bipedal.
ST: 12 +1
DX: 15 +2
CO: 16 +3
IN: 10 +0
WI: 12 +1
CH: 12 +1

Move: 30’, 30’ Swim.
HP: 53/ 53 AC: 12 (Dex+2, Shield 1)
BAB: +4(M 5/R 6). Spear d8
1/19-20×2, Sling 4d/x2.
F/R/W: 5/3/8
Feats (1): Toughness, Weapons Focus: Spear, Combat Casting.
Skills: Perception +6, Stealth +8.
Equipment: Spear, Sling, Divine Focus.
Fiendish: Resist Cold, and Fire 10; Smite Good 1/day (
1 dmg), SR 16*.
Water Subtype: Can survive on the Elemental Plane of Water, Can Breath Water/Air.
Spells Known: 0th/ 7, 1st/ 4, 2nd/ 2, 3rd/ NA
Orisons: Stabilize, Detect Magic, Read Magic, Create Water, Detect Poison, Purify Food and Drink, Virtue.
Spells, 1st (7/day): Cure Light Wounds, Magic Weapon, Sanctuary, Obscuring Mist, Curse Water.
Spells, 2nd (3/day): Aid, Cure Moderate Wounds, Lesser Restoration. (Bonus: Touch of the Sea)
Spells, 3rd (3/day): NA. (Bonus: Slipstream)
Mystery: Fluid Nature (4 on CMD, -4 on Critical Hits Against You). Water Sight (See through fog and mist without penalty; at level 7 you may Greater Scry 1 round per day per Oracle level)
Curse: Combat Inept/Magically Blessed*: Loses all, and can never gain any weapon or armor proficiency; but gains SR
5 to base SR!

Blue 6 MS V

From the Ashes of The Great Convergence GedofParagon