Red 2 MS III

Reds! (Fiendish Goblinoid Warriors) – Monster Summoning III.
Appearnce: This odd, Red-skinned Hobgoblins are armed to the teeth, and ready to rumble. He cackles with mamiacal glee as he unlimbers his Dagger and prepares to attack. Though bestial in appearance, and Viscious in battle; there is a strange aura of good humor; like all of it’s ferocity is a part of a joke that you just aren’t in on.
Can summon: 5/day.
Fiendish Sorcerer 2
LE Outsider (Goblinoid, Fire), Bipedal.
ST: 12 1
DX: 15 +2
CO: 16 +3
IN: 10 +0
WI: 12 +1
CH: 11 +0
Move: 30’
HP: 16/16 AC: 12 (Dex
2)
BAB: 1 (M + 2/R+4).Dagger d4+1/19-20×2, Firebolt d6/x2 (R-Touch!)
F/R/W: 3/1/6
Feats (1): Toughness, Weapons Focus: Magic Rays.
Skills: Perception +3, Stealth +5.
Equipment: Dagger.
Fiendish: Resist Cold, and Fire 5; Smite Good 1/day (1 dmg), SR 7.
Fire Subtype: Can survive on the Elemental Plane of Fire, Immune to Fire, Vulnurable to Cold.
Cantrips: Disrupt Undead*, Spark, Flare, Dancing Lights, Prestidigitation.
Spells, 1st (4/day): Absorb Flames**, Burning Hands.
Bloodlie Arcana: Convert Energy damage to Fire.
Fire Ray: May shoot a Fire Bolt that does d6 Damge 3/day.
Uses Bloodline Arcana to make this Fire Damage so it is usable on living targets!
*Absorb Flames: Put out a non-magical fire up to a single 5’ Square/level with a touch, as a Standard Action.

Red 2 MS III

From the Ashes of The Great Convergence GedofParagon