Shrike's Perch City Council

The Council of the Nine Nodding a fond hello to the Guards: You decend into the central bunker that houses the amphitheatre, and prepare for another day of deliberations…
POINT OF CONTACT: Educe the Brown. (Summoner 10)

Council of the Nine:
Membership Crucius (Fighter 9), Amitri Half-Alfar (Oracle 17), Vryflaggan (Wizard 7, Loremaster 8), Kurin Norad (Alchemist 7, Master Chymist 9), Nymar Bladesinger (Fighter 5, Wizard 5, Eldrich Knight 5), Hiril Meerlith (Expert 15), Siangham Ramstalker (Ranger 12, nature Warden 4), Brim Norad (Aristocrat 15), Sculd Norad (Alchemist 12).

Ordanances up for Discussion: TBD.

Shrike’s Guard:
1st Level warriors/ Militia – Bolt Action Rifle (Human, Dvergar) or Composite Long Bow (Alfar), bayonette, 10 Manabane Rounds or 20 Fire Arrows, Glasteel Studded Leather Armor. × 450.
3nd Level Warriors/ Militia Sergeants – Break Action Shotgun (Human, Dvergar) or Composite Long Bow (Alfar), Shotgun Bayonette, 10 Manabane Rounds or 20 Fire Arrows, Glasteel Studded Leather Armor, Everburning Torch. × 50
4th Level Cavaliers of the Shield/ 1st Level Inquisitor = Deputy – Soldier Ant Mount 4 with Glasteel Studded Leather Barding, Breastplate, Lance, Longsword, Light Revolver, 18 Manabane Rounds, Holy Symbol (Alfather), Everburning Torch, Tanglefoot Bag. × 10.
4th Level Ranger/ Wardens – Leather Armor, Short Spear, Hand Axe, Heavy Crossbow, 20 Corrosive bolts, dagger, Trappers Gear, Giant Shrike Companion 1. × 12

ON ASSIGNMENT: 33 Militia, 4 Sergeants, 2 Deputies, 6 wardens on caravan Duty. 10 militia, 1 Sergeant on Diplomatic Guard Duty (Hauflin Tribe), 10 militia, 1 Sergeant on Diplomatic Guard Duty (Wolf Tribe), 10 militia, 1 Sergeant on Diplomatic Guard Duty (Tiorted),10 militia, 1 Sergeant on Diplomatic Guard Duty (Cloud Forest), 10 militia, 1 Sergeant on Diplomatic Guard Duty (House Zurai, Darkmoon),
KIA: 7 Militia Lost During Circumnavigation of Lake Swan Quest.
MIA: 10 militia, 1 Sergeant on Diplomatic Guard Duty (Orb/ MIA).

Available at Shrike’s perch:

Available: 360 Militia, 41 Sergeants, 8 Deputies, 6 Wardens..

Requests: One Ordanance or Military Request at a time Please! (Edit the Page and add you requests after your name):
Crucius:

Hector: Project Convergence has been accomplished, in the guise of ‘Mootfort.’ Each polity with a force at Mootfort gets a vote on its governance, in addition to a member of the Second Great Expeditionary Team maintaining a role as Executive and having their own vote. We consider this a great diplomatic coup. However, with the Halflings & Wolf Tribe gone, we need to quickly find new citizens and establish a buffer there to watch for Absolute Incursion.

Sonja:

Feuer: Vryflaggan, I would like to transfer my enchantments on my Trident to a Heavy Pick, as this weapon has a strange ability that I find appealing to the cause of my Lord. Let me know what resources you need to enact the transfer.

Author:
Karojin:
Rune:

COUNCIL QUESTS:
Circumnavigation: Gather an alliance of nations for a combined strike at the Absolutes. – In Progress.

Khous’ Legacy: make official contact with the Snow Leopard Tribe and discover their intentions. Having Droconic allies could be quite fruitful.

What Nisse? Establish cordial relations with the Nisse, we know so little about them…

Convergence: find a site to found the outpost of Convergence, with an eye towards diplomacy and growth.

Shrike's Perch City Council

From the Ashes of The Great Convergence TheMainEvent