Tiny Scorpion

Scorpion, Tiny
Giant Scorpion CR 1/4
XP 100
N Tiny vermin

Init +0; Senses darkvision 60 ft., tremorsense 60 ft.;
Perception +4

Defense
AC 20, touch 15, flat-footed 17 (+5 armor, +2 size)
hp 6 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

Offense
Speed 30 ft.
Melee 2 claws -2 (1d2-4 plus grab), sting -2 (1d2-4 plus poison)
Space 2.5 ft.; Reach 2.5 ft.
Special Attacks constrict (1d2 – 4)

Statistics
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB -4 (-6 grapple); CMD 9 (17 vs. trip)
Skills Climb +0, Perception +4, Stealth +15; Racial Modifiers +4
Climb, +4 Perception, +4 Stealth

Ecology
Environment warm or temperate deserts, forests, plains, or
underground
Organization solitary
Treasure none

Special Abilities
Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 6
rounds; effect 1d2 Strength damage; cure 1 save. The save DC is
Constitutuion-based and includes a +2 racial bonus.

Tiny Scorpion

From the Ashes of The Great Convergence GedofParagon